![]() ![]() "We're the last company to unironically use the term metaverse," smiles executive vice president Saxs Persson. It's a lot of effort being put into the metaverse at a time when much of the big tech attention to the idea has moved on to AI. But finally unveiling its long awaited Unreal Editor for Fortnite, its user-generated content monetisation plans, a unified marketplace, Metahuman Animator, and more, at State of Unreal last week felt like a significant, tangible step in that direction. The idea that a metaverse would come from Epic's flagship, Fortnite, isn't new. While the firm's executives say they're not ready to talk about what they're doing with their kids-friendly metaverse project with Lego, a lot of milestones seem to have been reached on other fronts. Yes, Tim Sweeney assures us, the metaverse is finally happening, and Epic has a big part to play in it. NewPos = part.Position + Vector3.new(distance,0,0)ītw this isn’t supposed to be used inside a game, it is just to give you a preview of how things work! So it is not optimized at all.Sign up for the GI Daily here to get the biggest news straight to your inboxĪt GDC, Epic Games showcased a myriad of features, tools and tech that all tie into its vision for a metaverse. NewPos = part.Position + Vector3.new(-distance,0,0) NewPos = part.Position + Vector3.new(0,0,-distance) NewPos = part.Position + Vector3.new(0,-distance,0) NewPos = part.Position + Vector3.new(0,0,distance) local handles = script.Parent:GetChildren() Insert an object called “Handles” inside starterGui -> and implement this script. ![]() Also if anyone is curious to try out the handles-thingy.
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